The minesweeper where the vampires move at night.
When the sun meter empties, vampires shift to new hiding spots. The numbers change. Your deductions unravel. Adapt or die.
Drive a stake into the darkness. Hit a vampire and it's destroyed. Miss and you waste precious sunlight. Every stake is a commitment.
Sunlight drains with time. Reckless staking drains it faster. Find villagers to restore it. Every second of daylight counts.
Hidden villagers restore your sun, but any villager left near a vampire at nightfall turns. Allies become enemies.
Holy Water, Garlic, Crucifix, Torch, Sunrise Charm. Five tools of the trade. Use them wisely; they don't come back.
From the quiet village to the depths of the crypt. Each level introduces new challenges. Vampires get smarter. Nights get shorter.
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